class PWNQuest extends Actor;

var name QuestName;
var string QuestType;
//var bool QuestStarted;
var int QuestStage;

//var Actor a1;
public function StartQuest()
{
	PWNPlayerController(GetALocalPLayerController()).PWNPlayerControllerDebugPrint("xxxxxxxxx");	
	gotostate('QuestStarted');	
}


state QuestStarted
{	
	Begin:
	PWNPlayerController(GetALocalPLayerController()).PWNPlayerControllerDebugPrint("Quest Started");
	Sleep(3);
}


state QuestActive
{
}

state QuestFinished
{
}


DefaultProperties
{
	QuestName = "Quest Name"
	QuestType = "Quest Type"
	//QuestStarted = false
	QuestStage = 0
	//bHidden = true;
}
